Top speed with the run-up already done — no reaction time, no start technique. Pure velocity.
The ceiling, with the acceleration taken out. A flying start means you are already at speed when the clock begins, so what is measured is pure top end.
Top speed is not made by moving the legs faster. It comes from putting more force into the ground in the fraction of a second the foot is down. That makes this a direct readout of force production rather than technique — and it is the reserve the rest of the match is run against. An athlete with a 30 km/h ceiling cruises at 20; one who tops out at 24 is working near the limit the whole game.
The app measures out the 10 m zone — drop cones where the gates appear, with 15–20 m of run-up room before the first.
One phone side-on at mid-zone. Place the entry gate at the first cone.
The filmer arms while the athlete builds speed in the run-up.
Sprint through both gates — and past the last one. Speed = 10 m over the gate-to-gate time.
Both gates are crossed at full speed and timed by the same clock on the same phone — synchronisation error is impossible by construction. Crossings are interpolated between frames.
Scored against norms derived from the app's own acceleration and speed models (exponential velocity-curve method) — marked as a derived norm until pilot data verifies it.
The test day, the 15-minute block, and the case that gets the club to pay. The date isn't set yet — join the list and you're first in.
Join the waitlist